![]() But, as people can turn into monsters when it comes to survival, you will face things way more terrific than mutants out there.Īre you still there? Pack up your goods, prepare for the worst, and do what you got to do. Unfortunately, nothing went as planned, and the small jobs turned into a brutal journey across the country. Co-writers Neil Druckmann and Faith Erin Hicks spend a lot of time illustrating the gulf between our world and the terrible nightmares these two girls live in.Settled in a post-apocalyptic United States ravaged by an unknown parasitic fungal infection that transformed humanity into infected mutants, Joel, a frazzled man, is tasked to take care of and smuggle a 14-year-old Ellie out of a military quarantine zone. But that's largely the focus of the issue. Not that hanging out at the mall has exactly the same appeal in a world where fungal zombies roam and the military maintains an iron grip over the remainder of humanity. Picking up where issue #1 left off two long months ago, American Dreams #2 sees Ellie accompany her new friend Riley on a little hooky excursion to the mall. ![]() But regardless, I'm enjoying the heck out of American Dreams. I have no idea when or if I'll play the video game. This is a quality The Last of Us: American Dreams personifies more than any other video game tie-in I've read. If it's the sort of story that could be read and enjoyed even if the video game itself didn't exist, then the tie-in is a success. One quality that is so often overlooked is the need for a tie-in to exist and thrive on its own merits. There are several qualities any video game tie-in comic needs to succeed, few of which are apparent in any given project.
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